Displacement Mapping: A mapping technique used in computer graphics that uses a texture height map.
Bump Mapping: A mapping technique used in computer graphics that is often used to create bumps or wrinkles on the surface of an object.
Rendering: The use of color and shading to outline an object and make it seem three-dimensional.
Alpha Channel: A mask that decides how colored pixels merge with surrounding colored pixels.
Tiling: A way of arranging identical shapes so that they competely cover an area without overlapping.
Skinning: The covering of an object with a "skin".
Aperture: A gap or hole that allows for the passage of light.
Shutter Speed: The amount of time that a shutter is open when taking a picture.
Focal Legnth: The space between a lense and it's focus.
Dolly: The movement of a camera on a mobile platform.
Pan: The movement of a camera on a vertical or horizontal plane usually used to follow a subject.
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