Friday, April 11, 2014

Vocab #4

Got another vocab assignment that I have to do, and once again I have to come up with a way to say the definition in my own words and I need pictures to go with it. This time however, I have a larger list of words that I have to work with.

Displacement Mapping: A mapping technique used in computer graphics that uses a texture height map.


Bump Mapping: A mapping technique used in computer graphics that is often used to create bumps or wrinkles on the surface of an object.


Rendering: The use of color and shading to outline an object and make it seem three-dimensional.


Alpha Channel: A mask that decides how colored pixels merge with surrounding colored pixels.





NURBS vs Polygons: NURBS are models used in computer graphics to represent curves and surfaces. Polygons are figures with at least three sides, edges, and vertices . In computer graphics, NURBS have more faces while polygons only have enough faces to create the shape.

Tiling: A way of arranging identical shapes so that they competely cover an area without overlapping.


Skinning: The covering of an object with a "skin".


Aperture: A gap or hole that allows for the passage of light.


Shutter Speed: The amount of time that a shutter is open when taking a picture.


Focal Legnth: The space between a lense and it's focus.


Dolly: The movement of  a camera on a mobile platform.


Pan: The movement of a camera on a vertical or horizontal plane usually used to follow a subject.

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