Monday, August 24, 2015

Levitation Project Idea (We meet again)

As you can conclude from my posting here, I have returned from my summer vacation (as unfortunate as that is ;-;). However, with my return to school comes the start of an interesting project. The starting project this time around is 1)learning how to make someone levitate in Photoshop and 2) brainstorming and creating my own levitation image.

My idea right now is to have myself centered in the image (levitating) with several objects orbiting around me. Hopefully I can use the green room in the class to do this...

In any case, here is what I have so far for the levitating man in Photoshop.


Monday, June 1, 2015

Final

Unfortunately, I didn't finish R2D2 in time, but I still got pretty far.





I successfully made the body, and some slight adjustments to the legs, but I was unable to extrude some of the faces on the head, as well as make the vents that appear along the body. I also would have had to paint the faces so that it looked like R2D2 (and some of the extruded faces would be more visible).

Wednesday, May 20, 2015

R2D2 Body+Leg

Now that the leg is pretty much done, I can move on to making the basic shape of the body. Once I have accomplished that, I can split it in half and mirror it, making it so that I have both legs and the full body. While I started the work for the body of R2D2, I didn't really get further than making a cylinder and scaling it. Regardless, this is what I've got.


R2D2 Leg Progress... Again.

Alright so I know I said I would move on to the body of R2D2, but I realized that I would have to mirror the leg and half of the body if I didn't want to do a lot of work. That said, I'm almost ready to move along to the body, which should be relatively easy.


I meant to post this yesterday, but ran out of time. I'll try to make up for that by making another post today.

Monday, May 4, 2015

R2D2 Leg Finished.... Sort of

As of right now, I have completed the leg for R2D2, and I will be moving on to making the body. Once the basic body is finished, I will have to start adding more components to both the legs and the body.


Here is the finished (at the moment) leg.




I have pushed in some of the faces of the leg to make the pits on the leg as well as to make the jagged inner edge on the main leg piece. I apologize for taking this long to put up so little information, but with shortened days last week it was difficult to put in any major work.

Wednesday, April 22, 2015

Finished Lantern + Game Over Screen

Last class I had a substitute, and currently I'm having some issues with R2D2, so I decided that I would go back to work on the game that I am helping a friend with. As the title implies, I managed to finish the lantern, which had some difficulties rendering since my reference image somehow kept finding itself in the way despite being moved several times.



The image in the back is an HDR image, which is essentially an image sphere that will give the material i used some color to reflect, which reduces the effect of "black light" (basically the same effect as looking at a mirror in a dark room).



As for the game over screen, I downloaded some brush tools to use in Photoshop and used basic text on a black background. Not exactly the best game over screen in the world, but that can always be changed later if we decide to change it.

I feel like I should have used the splatter effects behind the words "Game Over" instead of in front of it, and I feel like there is also too much negative space in the back as well. I'll find out what to do with that later.

Thursday, April 16, 2015

R2D2 Franken Leg

Today I managed to finish the shoulder joint for R2D2 (I called it the coupler in my last post. Could have sworn that was what the tutorial said... maybe I'm just crazy). In order to get the main leg section to stop hiding part of the shoulder joint, I had to create a duplicate shoulder joint and make it it longer so that I could use the Mesh>Booleans>Difference tool to remove the geometry hiding the shoulder joint. Now the joint looks like it's supposed to.