Wednesday, May 20, 2015
R2D2 Body+Leg
Now that the leg is pretty much done, I can move on to making the basic shape of the body. Once I have accomplished that, I can split it in half and mirror it, making it so that I have both legs and the full body. While I started the work for the body of R2D2, I didn't really get further than making a cylinder and scaling it. Regardless, this is what I've got.
R2D2 Leg Progress... Again.
Alright so I know I said I would move on to the body of R2D2, but I realized that I would have to mirror the leg and half of the body if I didn't want to do a lot of work. That said, I'm almost ready to move along to the body, which should be relatively easy.
I meant to post this yesterday, but ran out of time. I'll try to make up for that by making another post today.
I meant to post this yesterday, but ran out of time. I'll try to make up for that by making another post today.
Monday, May 4, 2015
R2D2 Leg Finished.... Sort of
As of right now, I have completed the leg for R2D2, and I will be moving on to making the body. Once the basic body is finished, I will have to start adding more components to both the legs and the body.
Here is the finished (at the moment) leg.
I have pushed in some of the faces of the leg to make the pits on the leg as well as to make the jagged inner edge on the main leg piece. I apologize for taking this long to put up so little information, but with shortened days last week it was difficult to put in any major work.
Here is the finished (at the moment) leg.
I have pushed in some of the faces of the leg to make the pits on the leg as well as to make the jagged inner edge on the main leg piece. I apologize for taking this long to put up so little information, but with shortened days last week it was difficult to put in any major work.
Wednesday, April 22, 2015
Finished Lantern + Game Over Screen
Last class I had a substitute, and currently I'm having some issues with R2D2, so I decided that I would go back to work on the game that I am helping a friend with. As the title implies, I managed to finish the lantern, which had some difficulties rendering since my reference image somehow kept finding itself in the way despite being moved several times.
The image in the back is an HDR image, which is essentially an image sphere that will give the material i used some color to reflect, which reduces the effect of "black light" (basically the same effect as looking at a mirror in a dark room).
As for the game over screen, I downloaded some brush tools to use in Photoshop and used basic text on a black background. Not exactly the best game over screen in the world, but that can always be changed later if we decide to change it.
I feel like I should have used the splatter effects behind the words "Game Over" instead of in front of it, and I feel like there is also too much negative space in the back as well. I'll find out what to do with that later.
Thursday, April 16, 2015
R2D2 Franken Leg
Today I managed to finish the shoulder joint for R2D2 (I called it the coupler in my last post. Could have sworn that was what the tutorial said... maybe I'm just crazy). In order to get the main leg section to stop hiding part of the shoulder joint, I had to create a duplicate shoulder joint and make it it longer so that I could use the Mesh>Booleans>Difference tool to remove the geometry hiding the shoulder joint. Now the joint looks like it's supposed to.
Tuesday, April 14, 2015
Devil Cube Finished + R2D2 Progress
So I finally finished the great cube challenge. Surprisingly enough it only took the first 10 minutes of class, today. This is how it turned out.
Also the weird shading on the sides was fixed by using Normals > Set Normal Angles. Essentially it fixes the normals of the vertices of the object.
Also I have made more progress on R2D2. Currently I am working on the coupler for the leg. This is what it looks like now.
Monday, April 6, 2015
The Great Cube Challenge: Part 2
Well I managed to fix the problem I was having the last time I talked about this. Unfortunately, I ran into another problem. When I try to merge vertices that are on top of each other, the extra vertices remain. This cube is evil.
All hail the dark lord, cube.
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