This class I worked with beveling (or rounding edges) in Maya. The process of beveling is a little weird but basically you select the edges of a shape (or the shape as a whole) and use Edit Mesh>Bevel in order to bevel a shape. You can control how many segments a shape is beveled into, and you can also control the offset of the beveling. In the top row I edited the number of segments beveled and in the bottom row I edited the offset of the beveling. The first image shows the number of edges in each bevel while the second image shows how smooth the edges are after beveling.
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