Thursday, September 10, 2015

PSD Network Testing

I finally got to figuring out how to use the PSD network today, and I made some semi decent progress with it.



I basically colored in letters on the cube, made holes using transparency (basically placing white circles on the transparency layer, and gave it texture by messing with the noise on the bump map. To be honest, I don't like the result, but I'll likely go back and test other things in the PSD network as well.

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